#include "Screen.h"
-#include "../Entities/PhysicsEntity.h"
-#include "../Entities/Ball.h"
+#include "Entities/PhysicsEntity.h"
+#include "Entities/Ball.h"
/// ***** Constructors/Destructors *****
Vector2 Screen::positionDelta(const PhysicsEntity* e, float time_step) const
{
const Vector2& pos = e->positionRaw();
- const Vector2& velo = e->velocityRaw();
Vector2 acc(0,0);