#include "Screen.h"
-#include "../Entities/PhysicsEntity.h"
-#include "../Entities/Ball.h"
+#include "Entities/PhysicsEntity.h"
+#include "Entities/Ball.h"
/// ***** Constructors/Destructors *****
Vector2 Screen::positionDelta(const PhysicsEntity* e, float time_step) const
{
const Vector2& pos = e->positionRaw();
- const Vector2& velo = e->velocityRaw();
Vector2 acc(0,0);
radius = b->getRadius();
- if(pos.y > 600-radius && velo.y > 0)
+ if(pos.y > 600-radius)
acc.y += 600-radius - pos.y;
- if(pos.y < 0+radius && velo.y < 0)
+ if(pos.y < 0+radius)
acc.y += 0+radius - pos.y;
- if(pos.x > 800-radius && velo.x > 0)
+ if(pos.x > 800-radius)
acc.x += 800-radius - pos.x;
- if(pos.x < 0+radius && velo.x < 0)
+ if(pos.x < 0+radius)
acc.x += 0+radius - pos.x;
return acc;