/// ***** Public Class Methods *****
-Vector2 Screen::positionDelta(const PhysicsEntity* e, float time_step) const
+Vector2 Screen::positionDelta(const PhysicsEntity* e, float /*time_step*/) const
{
const Vector2& pos = e->positionRaw();
return acc;
}
-Vector2 Screen::velocityDelta(const PhysicsEntity* e, float time_step) const
+Vector2 Screen::velocityDelta(const PhysicsEntity* e, float /*time_step*/) const
{
const Vector2& pos = e->positionRaw();
const Vector2& velo = e->velocityRaw();
Vector2 acc(0,0);
- float CoR = e->CoR;
+ float CoR = e->m_CoR;
float radius = 0;
const Ball* b = dynamic_cast<const Ball*>(e);
if( b != NULL )