gravity well now follows the mouse
[physics.git] / src / Effects / Screen.cpp
index 61108c4..f7bf80e 100644 (file)
@@ -37,7 +37,6 @@ Screen::~Screen()
 Vector2 Screen::positionDelta(const PhysicsEntity* e, float time_step) const
 {
     const Vector2& pos = e->positionRaw();
-    const Vector2& velo = e->velocityRaw();
 
     Vector2 acc(0,0);