#ifndef SCREEN_H
#define SCREEN_H
+#include <bear/Vector2.h>
+using namespace bear;
+
#include "Effect.h"
-#include "../Vector2.h"
/// ***** Header Class *****
Screen();
~Screen();
+ Vector2 positionDelta(const PhysicsEntity*, float) const;
Vector2 velocityDelta(const PhysicsEntity*, float) const;
};