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changed to a better make header hack ... added position delta to screen collisions...
[physics.git]
/
src
/
Effects
/
Screen.h
diff --git
a/src/Effects/Screen.h
b/src/Effects/Screen.h
index
890fae8
..
ff8111a
100644
(file)
--- a/
src/Effects/Screen.h
+++ b/
src/Effects/Screen.h
@@
-30,6
+30,7
@@
class Screen: public Effect
Screen();
~Screen();
+ Vector2 positionDelta(const PhysicsEntity*, float) const;
Vector2 velocityDelta(const PhysicsEntity*, float) const;
};