+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "Ball.h"
-#include "../debug.h"
-#include "../Vector2.h"
-#include "../graphics/graphics.h"
+#include <bear/debug.h>
+#include <bear/Vector2.h>
+using namespace bear;
+
+#include "graphics/graphics.h"
+
+
+/// ***** Constructors/Destructors *****
-/// ***** Public Class Methods *****
Ball::Ball(const Vector2& pos, float radius, const float* color)
- : PhysicsEntity(pos), radius(radius), color(color)
+ : PhysicsEntity(pos), m_radius(radius), m_color(color)
{
}
}
+/// ***** Public Class Methods *****
+
void Ball::draw() const
{
- glDrawCircle(radius, position, color);
+ graphics::drawCircle(m_radius, position, m_color);
+}
+
+float Ball::getRadius() const
+{
+ return m_radius;
}