#include "Ball.h"
-#include <pg/debug.h>
-#include <pg/Vector2.h>
-using namespace pg;
+#include <bear/debug.h>
+#include <bear/Vector2.h>
+using namespace bear;
#include "graphics/graphics.h"
/// ***** Constructors/Destructors *****
Ball::Ball(const Vector2& pos, float radius, const float* color)
- : PhysicsEntity(pos), radius(radius), color(color)
+ : PhysicsEntity(pos), m_radius(radius), m_color(color)
{
}
void Ball::draw() const
{
- graphics::drawCircle(radius, position, color);
+ graphics::drawCircle(m_radius, position, m_color);
}
float Ball::getRadius() const
{
- return radius;
+ return m_radius;
}