#ifndef BALL_H
#define BALL_H
+#include <bear/Vector2.h>
+using namespace bear;
+
#include "PhysicsEntity.h"
-#include "../Vector2.h"
/// ***** Header Class *****
float getRadius() const;
- protected:
- float radius;
- const float* color;
+ //protected:
+ float m_radius;
+ const float* m_color;
};
#endif // BALL_H