#ifndef BALL_H
#define BALL_H
-#include <pg/Vector2.h>
+#include <bear/Vector2.h>
+using namespace bear;
#include "PhysicsEntity.h"
float getRadius() const;
//protected:
- float radius;
- const float* color;
+ float m_radius;
+ const float* m_color;
};
#endif // BALL_H