+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef ENTITY_H
#define ENTITY_H
-#include "../Vector2.h"
+#include <bear/Vector2.h>
+using namespace bear;
+
/// ***** Header Class *****
+
class Entity
{
protected:
- Entity(Vector2);
+ Entity(const Vector2&);
public:
virtual ~Entity();
virtual void update(float) = 0;
virtual void draw() const = 0;
+ const Vector2& positionRaw() const;
+ const Vector2& velocityRaw() const;
+
protected:
- Vector2 position;
- Vector2 velocity;
+ Vector2 m_position;
+ Vector2 m_velocity;
};
#endif // ENTITY_H