#ifndef PARTICLE_H
#define PARTICLE_H
-#include <pg/Vector2.h>
+#include <bear/Vector2.h>
+using namespace bear;
#include "Entity.h"
virtual void update(float);
protected:
- float lifeTime;
+ float m_lifeTime;
- bool isDead;
- bool canDie;
+ bool m_isDead;
+ bool m_canDie;
};
#endif // PARTICLE_H