{
applyForce(force, position);
}
-void PhysicsEntity::applyForce(const Vector2& force, const Vector2& at)
+void PhysicsEntity::applyForce(const Vector2& force, const Vector2& /*at*/)
{
this->force += force;
}
{
applyImpulse(impulse, position);
}
-void PhysicsEntity::applyImpulse(const Vector2& impulse, const Vector2& at)
+void PhysicsEntity::applyImpulse(const Vector2& impulse, const Vector2& /*at*/)
{
velocity += impulse;
}