*/
#include "PhysicsEntity.h"
-#include "../debug.h"
-#include "../effectManager.h"
-#include "../Vector2.h"
+#include <pg/debug.h>
+#include <pg/Vector2.h>
+using namespace pg;
+
+#include "effectManager.h"
/// ***** Constructors/Destructors *****
{
velocity += impulse;
}
+
+void PhysicsEntity::applyNudge(const Vector2& vecPush)
+{
+ position += vecPush;
+}