*/
#include "PhysicsEntity.h"
-#include "../debug.h"
+#include "debug.h"
-#include "../effectManager.h"
-#include "../Vector2.h"
+#include "effectManager.h"
+#include "Vector2.h"
/// ***** Constructors/Destructors *****
PhysicsEntity::PhysicsEntity(const Vector2& pos)
- : Entity(pos), force(0,0), mass(1), CoR(1)
+ : Entity(pos), force(0,0), mass(1), CoR(0.8)
{
}