*/
#include "PhysicsEntity.h"
-#include "debug.h"
+
+#include <pg/debug.h>
+#include <pg/Vector2.h>
#include "effectManager.h"
-#include "Vector2.h"
/// ***** Constructors/Destructors *****
{
velocity += impulse;
}
+
+void PhysicsEntity::applyNudge(const Vector2& vecPush)
+{
+ position += vecPush;
+}