#define PHYSICS_H
#include "Entity.h"
+#include "../Effects/Effect.h"
#include "../Vector2.h"
/// ***** Header Class *****
class PhysicsEntity: public Entity
{
- protected:
- PhysicsEntity(const Vector2&);
+ protected:
+ PhysicsEntity(const Vector2&);
- public:
- virtual ~PhysicsEntity();
+ public:
+ virtual ~PhysicsEntity();
- virtual void update(float);
+ virtual void update(float);
- virtual Vector2 positionAt(float) const;
- virtual Vector2 velocityAt(float) const;
+ virtual Vector2 positionAt(float) const;
+ virtual Vector2 velocityAt(float) const;
- virtual void applyForce(const Vector2&);
- virtual void applyImpulse(const Vector2&);
+ virtual void applyForce(const Vector2&);
+ virtual void applyImpulse(const Vector2&);
- protected:
- Vector2 force;
+ protected:
+ Vector2 force;
- float mass;
+ float mass;
- // Coefficient of Restitution
- float CoR;
+ // Coefficient of Restitution
+ float CoR;
+
+ Effect* g;
};
#endif // PHYSICS_H