#define PHYSICS_H
#include "Entity.h"
-#include "../Vector2.h"
+#include "Vector2.h"
/// ***** Header Class *****
virtual void applyImpulse(const Vector2& impulse);
virtual void applyImpulse(const Vector2& impulse, const Vector2& at);
+ virtual void applyNudge(const Vector2& vecPush);
+
//protected:
Vector2 force;