virtual Vector2 positionAt(float) const;
virtual Vector2 velocityAt(float) const;
- virtual void applyForce(const Vector2&);
- virtual void applyImpulse(const Vector2&);
+ virtual void applyForce(const Vector2& force);
+ virtual void applyForce(const Vector2& force, const Vector2& at);
- protected:
+ virtual void applyImpulse(const Vector2& impulse);
+ virtual void applyImpulse(const Vector2& impulse, const Vector2& at);
+
+ //protected:
Vector2 force;
float mass;