+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PHYSICS_H
#define PHYSICS_H
#include "Entity.h"
#include "../Vector2.h"
+
/// ***** Header Class *****
+
class PhysicsEntity: public Entity
{
- protected:
- PhysicsEntity(const Vector2&);
+ protected:
+ PhysicsEntity(const Vector2&);
+
+ public:
+ virtual ~PhysicsEntity();
- public:
- virtual ~PhysicsEntity();
+ virtual void update(float);
- virtual void update(float);
+ virtual Vector2 positionAt(float) const;
+ virtual Vector2 velocityAt(float) const;
- virtual Vector2 positionAt(float) const;
- virtual Vector2 velocityAt(float) const;
+ virtual void applyForce(const Vector2& force);
+ virtual void applyForce(const Vector2& force, const Vector2& at);
- virtual void applyForce(const Vector2&);
- virtual void applyImpulse(const Vector2&);
+ virtual void applyImpulse(const Vector2& impulse);
+ virtual void applyImpulse(const Vector2& impulse, const Vector2& at);
- protected:
- Vector2 force;
+ //protected:
+ Vector2 force;
- float mass;
+ float mass;
- // Coefficient of Restitution
- float CoR;
+ // Coefficient of Restitution
+ float CoR;
};
#endif // PHYSICS_H