#include "Point.h"
-#include "Vector2.h"
+#include <bear/Vector2.h>
+using namespace bear;
/// ***** Constructors/Destructors *****
Point::Point(const Vector2& org, bool canDie)
- : Particle(org, canDie), radius(2)
+ : Particle(org, canDie), m_radius(2)
{
}
Point::Point(const Vector2& org, float life_time)
- : Particle(org, life_time), radius(2)
+ : Particle(org, life_time), m_radius(2)
{
}