/// ***** Constructors/Destructors *****
-Polygon::Polygon(const vector<Vector2>& points)
- : PhysicsEntity(Vector2(0,0)), points(points)
+Polygon::Polygon(const vector<Vector2>& points, const float* color)
+ : PhysicsEntity(Vector2(0,0)), points(points), color(color)
{
DASSERT(0 < points.size());
void Polygon::draw() const
{
- graphics::drawPolygon(points);
+ graphics::drawPolygon(points, color);
}
/// ***** Private Class Methods *****
for(unsigned int i=1; i<points.size(); i++)
{
- if(points[i].x < minP.x) minP.x = points[i].x;
- else if(points[i].x > maxP.x) maxP.x = points[i].x;
+ if(points[i].m_fX < minP.m_fX) minP.m_fX = points[i].m_fX;
+ else if(points[i].m_fX > maxP.m_fX) maxP.m_fX = points[i].m_fX;
- if(points[i].y < minP.y) minP.y = points[i].y;
- else if(points[i].y > maxP.y) maxP.y = points[i].y;
+ if(points[i].m_fY < minP.m_fY) minP.m_fY = points[i].m_fY;
+ else if(points[i].m_fY > maxP.m_fY) maxP.m_fY = points[i].m_fY;
}
}