*/
#include "Polygon.h"
-#include "debug.h"
-#include "Vector2.h"
+#include <bear/debug.h>
+#include <bear/Vector2.h>
+using namespace bear;
#include "graphics/graphics.h"
for(unsigned int i=1; i<points.size(); i++)
{
- if(points[i].x < minP.x) minP.x = points[i].x;
- else if(points[i].x > maxP.x) maxP.x = points[i].x;
+ if(points[i].m_fX < minP.m_fX) minP.m_fX = points[i].m_fX;
+ else if(points[i].m_fX > maxP.m_fX) maxP.m_fX = points[i].m_fX;
- if(points[i].y < minP.y) minP.y = points[i].y;
- else if(points[i].y > maxP.y) maxP.y = points[i].y;
+ if(points[i].m_fY < minP.m_fY) minP.m_fY = points[i].m_fY;
+ else if(points[i].m_fY > maxP.m_fY) maxP.m_fY = points[i].m_fY;
}
}