*/
#include "Polygon.h"
-#include "debug.h"
-#include "Vector2.h"
+#include <bear/debug.h>
+#include <bear/Vector2.h>
+using namespace bear;
#include "graphics/graphics.h"
/// ***** Constructors/Destructors *****
-Polygon::Polygon(const vector<Vector2>& points)
- : PhysicsEntity(Vector2(0,0)), points(points)
+Polygon::Polygon(const vector<Vector2>& points, const float* color)
+ : PhysicsEntity(Vector2(0,0)), m_points(points), m_color(color)
{
DASSERT(0 < points.size());
void Polygon::draw() const
{
- graphics::drawPolygon(points);
+ graphics::drawPolygon(m_points, m_color);
}
/// ***** Private Class Methods *****
void Polygon::createBindingBox()
{
- DASSERT(0 < points.size());
+ DASSERT(0 < m_points.size());
- maxP = points.at(0);
- minP = points.at(0);
+ m_maxP = m_points.at(0);
+ m_minP = m_points.at(0);
- for(unsigned int i=1; i<points.size(); i++)
+ for(unsigned int i=1; i<m_points.size(); i++)
{
- if(points[i].x < minP.x) minP.x = points[i].x;
- else if(points[i].x > maxP.x) maxP.x = points[i].x;
+ if(m_points[i].m_fX < m_minP.m_fX) m_minP.m_fX = m_points[i].m_fX;
+ else if(m_points[i].m_fX > m_maxP.m_fX) m_maxP.m_fX = m_points[i].m_fX;
- if(points[i].y < minP.y) minP.y = points[i].y;
- else if(points[i].y > maxP.y) maxP.y = points[i].y;
+ if(m_points[i].m_fY < m_minP.m_fY) m_minP.m_fY = m_points[i].m_fY;
+ else if(m_points[i].m_fY > m_maxP.m_fY) m_maxP.m_fY = m_points[i].m_fY;
}
}