#ifndef POLYGON_H
#define POLYGON_H
-#include <pg/Vector2.h>
-using namespace pg;
+#include <bear/Vector2.h>
+using namespace bear;
#include "PhysicsEntity.h"
virtual void draw() const;
//protected:
- Vector2 maxP; // stores the max bounding box point
- Vector2 minP; // stores the min bounding box point
+ Vector2 m_maxP; // stores the max bounding box point
+ Vector2 m_minP; // stores the min bounding box point
- vector<Vector2> points;
+ vector<Vector2> m_points;
- const float* color;
+ const float* m_color;
+
private:
void createBindingBox();
void centerPosition();