#define POLYGON_H
#include "PhysicsEntity.h"
-#include "../Vector2.h"
+#include "Vector2.h"
#include <vector>
using std::vector;
class Polygon: public PhysicsEntity
{
public:
- Polygon(const Vector2&, vector<Vector2>);
+ Polygon(const vector<Vector2>&);
virtual ~Polygon();
virtual void draw() const;