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state changing wrp complete, pause working correctly
[physics.git]
/
src
/
GameStates
/
Paused.cpp
diff --git
a/src/GameStates/Paused.cpp
b/src/GameStates/Paused.cpp
index
ed97101
..
166ac2f
100644
(file)
--- a/
src/GameStates/Paused.cpp
+++ b/
src/GameStates/Paused.cpp
@@
-47,14
+47,14
@@
void Paused::draw(bool on_top) const
bool Paused::pushMe() const
{
- if (input::
i
sPressed(SDLK_p))
+ if (input::
wa
sPressed(SDLK_p))
return true;
return false;
}
bool Paused::popMe() const
{
- if (input::
i
sPressed(SDLK_p))
+ if (input::
wa
sPressed(SDLK_p))
return true;
return false;