*/
#include "Paused.h"
+#include "../input/inputManager.h"
/// ***** Constructors/Destructors *****
{
// TODO
}
+
+bool Paused::pushMe() const
+{
+ if (input::isPressed(SDLK_p))
+ return true;
+
+ return false;
+}
+bool Paused::popMe() const
+{
+ if (input::isPressed(SDLK_p))
+ return true;
+
+ return false;
+}