+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PAUSED_H
#define PAUSED_H
#include "GameState.h"
+
/// ***** Header Class *****
+
class Paused : public GameState
{
public:
virtual void handleInput(bool=false) const;
virtual void update(float, bool=false) const;
virtual void draw(bool=false) const;
+
+ virtual bool pushMe() const;
+ virtual bool popMe() const;
};
#endif // PAUSED_H