#CXX := g++
CXXFLAGS := -Wall -pedantic -ansi ${DBGFLAGS}
+TARGET := ../run_physics
-SRCS := entityManager.cpp
-SRCS += entityCreator.cpp
+SRCS := # simply to keep every line below the same
SRCS += game.cpp
SRCS += main.cpp
SRCS += mathw.cpp
SRCS += ticks.cpp
SRCS += Vector2.cpp
+SRCS += handleSignal.cpp
+
+SRCS += entityManager.cpp
+SRCS += effectManager.cpp
+SRCS += entityCreator.cpp
+SRCS += collisionHandler.cpp
+SRCS += CollisionInfo.cpp
SRCS += Entities/Ball.cpp
SRCS += Entities/Entity.cpp
SRCS += GameStates/Paused.cpp
SRCS += GameStates/Running.cpp
+SRCS += Effects/Effect.cpp
+SRCS += Effects/Gravity.cpp
+SRCS += Effects/Screen.cpp
+
SRCS += input/inputManager.cpp
SRCS += graphics/graphics.cpp
OBJS := ${SRCS:.cpp=.o}
+DEPENDS := ${SRCS:.cpp=.d}
+HRDS := ${SRCS:.cpp=.h}
+HRDS := ${HRDS:main.h=} # remove main.h
+HRDS += debug.h
+
+HRDS += graphics/colors.h
+
+TARS := ${SRCS} ${HRDS} Makefile
-TARGET := ../run_physics
-DEPENDS := ${SRCS:.cpp=.d}
VERBOSE := 0
${Q1}echo "${CXX}: $@"
${Q2}${CXX} ${CXXFLAGS} -o ${TARGET} $^ ${LIBS}
-# how to make a depend file from a source file
+# rule to make a depend file from a .cpp
%.d: %.cpp
${Q1}echo "DEP: $@"
${Q2}${CXX} -M ${CXXFLAGS} $< | sed 's,: , $@: ,' > $@
-#@${CXX} -M ${CXXFLAGS} $< | sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' > $@
+# rule to make an object file from a .cpp
%.o: %.cpp
${Q1}echo "${CXX}: $@"
${Q2}${CXX} ${CXXFLAGS} -c -o $@ $<
tags: ${SRCS}
ctags $^
-tar: clean
- cd ..; tar -cjf physics.tar.bz2 src/
+.PHONY: tar
+tar:
+ ${Q1}echo "tar: physics.tar.bz2"
+ ${Q2}rm -f physics.tar # prevents appending
+ ${Q2}for f in ${TARS}; do\
+ tar -C ../.. -rf physics.tar "physics/src/$$f"; done
+ ${Q2}bzip2 physics.tar
+.PHONY: git-tar
+git-tar:
+ ${Q1}echo "git-archive: ../physics.tar.bz2"
+ ${Q2}cd ..; git-archive --prefix=physics/ HEAD | bzip2 > physics.tar.bz2
.PHONY: run
run: all
${TARGET}
+.PHONY: gdb
+gdb: all
+ gdb ${TARGET}
+
.PHONY: val
val: all
- valgrind ${TARGET}
+ valgrind --leak-check=full ${TARGET}
.PHONY: prof
prof: all