-LIBGL := -lGL -lGLU
+LIBGL := -lGL -lGLU
LIBSDL := `sdl-config --libs`
-LIBS := ${LIBSDL} ${LIBGL}
+LIBS := ${LIBSDL} ${LIBGL}
OPTFLAGS := -O2
DBGFLAGS := -ggdb
PRFFLAGS := ${DBGFLAGS} -pg
-CXXFLAGS := -Wall -pedantic -ansi ${DBGFLAGS}
+MYFLAGS := -Wall -pedantic -ansi
VALFLAGS := --leak-check=full
+CXXFLAGS := ${MYFLAGS} ${DBGFLAGS}
-TARGET := ../run_physics
-
-SRCS := # simply to keep every line below the same
-SRCS += game.cpp
-SRCS += main.cpp
-SRCS += mathw.cpp
-SRCS += ticks.cpp
-SRCS += Vector2.cpp
-SRCS += handleSignal.cpp
-
-SRCS += entityCreator.cpp
-SRCS += entityManager.cpp
-SRCS += effectManager.cpp
-SRCS += collisionManager.cpp
-SRCS += CollisionInfo.cpp
-
-SRCS += Entities/Ball.cpp
-SRCS += Entities/Entity.cpp
-SRCS += Entities/Line.cpp
-SRCS += Entities/Particle.cpp
-SRCS += Entities/PhysicsEntity.cpp
-SRCS += Entities/Point.cpp
-SRCS += Entities/Polygon.cpp
-SRCS += Entities/WindParticle.cpp
-
-SRCS += GameStates/CreatingPolygon.cpp
-SRCS += GameStates/GameState.cpp
-SRCS += GameStates/Paused.cpp
-SRCS += GameStates/Running.cpp
-
-SRCS += Effects/Effect.cpp
-SRCS += Effects/Gravity.cpp
-SRCS += Effects/GravityWell.cpp
-SRCS += Effects/Screen.cpp
-
-SRCS += config/config.cpp
-SRCS += config/reader.cpp
-SRCS += config/keys.cpp
-
-SRCS += input/inputManager.cpp
-
-SRCS += graphics/graphics.cpp
+CXX := g++
+
+DIRS := # := start
+DIRS += ./
+DIRS += Entities/
+DIRS += GameStates/
+DIRS += Effects/
+DIRS += config/
+DIRS += input/
+DIRS += graphics/
+
+SRCS := # := start
+include $(addsuffix /files.mk,${DIRS})
+
+WORKINGDIR := ../bin/
OBJSDIR := ../objs/
-OBJS := ${SRCS:.cpp=.o}
-OBJS := $(addprefix ${OBJSDIR},${OBJS})
+OBJS := ${SRCS:.cpp=.o}
+OBJS := $(addprefix ${OBJSDIR},${OBJS})
DEPSDIR := ../deps/
-DEPS := ${SRCS:.cpp=.d}
-DEPS := $(addprefix ${DEPSDIR},${DEPS})
+DEPS := ${SRCS:.cpp=.d}
+DEPS := $(addprefix ${DEPSDIR},${DEPS})
-HRDS := ${SRCS:.cpp=.h}
-HRDS := $(filter-out main.h,$HRDS) # remove main.h
-HRDS += debug.h
+CFGDIRNAME := configs/
+SRCCFGDIR := ../${CFGDIRNAME}
+DSTCFGDIR := ${WORKINGDIR}${CFGDIRNAME}
-HRDS += graphics/colors.h
+CFGS := # := start
+CFGS += keys.cfg
+CFGS := $(addprefix ${DSTCFGDIR},${CFGS})
-TARS := ${SRCS} ${HRDS} Makefile
+TARGETNAME := run_physics
+TARGETTMP := ${OBJSDIR}${TARGETNAME}
+TARGET := ${WORKINGDIR}${TARGETNAME}
+
+DEPSBLDDIRS := $(addprefix ${DEPSDIR},${DIRS})
+OBJSBLDDIRS := $(addprefix ${OBJSDIR},${DIRS})
+BLDDIRS := ${OBJSBLDDIRS} ${DEPSBLDDIRS} ${WORKINGDIR} ${DSTCFGDIR}
VERBOSE := 0
endif
.PHONY: all
-all: ${TARGET}
+all: ${TARGET} ${CFGS}
-${TARGET}: ${OBJS}
+# how to link the main target
+${TARGETTMP}: ${OBJS}
${Q1}echo "${CXX}: $@"
${Q2}${CXX} ${CXXFLAGS} -o $@ $^ ${LIBS}
-# rule to make a depend file from a .cpp
-${DEPSDIR}%.d: %.cpp
- ${Q1}echo "DEP: $@"
- ${Q2}${CXX} -M ${CXXFLAGS} $< | sed 's,: , $@: ,' > $@
+# rule to copy tmp target to working directory
+${TARGET}: ${TARGETTMP} | ${WORKINGDIR}
+ ${Q1}echo "cp: $@"
+ ${Q2}cp $< $@
+
+# how to make a directory
+${BLDDIRS}:
+ ${Q2}mkdir -p $@
# rule to make an object file from a .cpp
-${OBJSDIR}%.o: %.cpp
+${OBJSDIR}%.o: %.cpp | ${OBJSBLDDIRS}
${Q1}echo "${CXX}: $@"
${Q2}${CXX} ${CXXFLAGS} -c -o $@ $<
+# rule to make a depend file from a .cpp
+${DEPSDIR}%.d: %.cpp | ${DEPSBLDDIRS}
+ ${Q1}echo "DEP: $@"
+ ${Q2}${CXX} -MM ${CXXFLAGS} $< | sed 's,\(^.*\):,${OBJSDIR}\1 $@:,' > $@
+
+# rule to copy the config files into the working directory
+${DSTCFGDIR}%.cfg: ${SRCCFGDIR}%.cfg | ${DSTCFGDIR}
+ ${Q1}echo "cp: $@"
+ ${Q2}cp $< $@
+
+
+tags: ${SRCS}
+ ${Q1}echo "ctags: $@"
+ ${Q2}ctags $^
+
.PHONY: clean
clean:
${Q1}echo "git-clean: forced"
${Q2}cd ..; git clean -fxd
-tags: ${SRCS}
- ctags $^
-
.PHONY: tar
tar: ../physics.tar.bz2
.PHONY: run
run: all
- cd ..; ./run_physics
+ cd ${WORKINGDIR}; ./${TARGETNAME}
.PHONY: gdb
gdb: all
- gdb ${TARGET}
+ cd ${WORKINGDIR}; gdb ${TARGETNAME}
+
+.PHONY: cgdb
+cgdb: all
+ cd ${WORKINGDIR}; cgdb ${TARGETNAME}
.PHONY: val
val: all
- valgrind ${VALFLAGS} ${TARGET}
+ cd ${WORKINGDIR}; valgrind ${VALFLAGS} ./${TARGETNAME}
.PHONY: prof
-prof: all
- ${TARGET}
- gprof -b ${TARGET} > prof
+prof: run
+ cd ${WORKINGDIR}; gprof -b ${TARGETNAME} > src/prof
kprof -f prof
+MINGMAKEARGS := "LIBGL := -lopengl32 -lglu32" \
+ "LIBSDL := `/usr/mingw32/bin/sdl-config --libs`" \
+ "CXXFLAGS := ${OPTFLAGS}" \
+ "CXX := mingw32-g++" \
+ "OBJSDIR := ../objs-mingw32/" \
+ "WORKINGDIR := ../bin-mingw32/" \
+ "TARGETNAME := run_physics.exe"
+
+.PHONY: mingw32
+mingw32:
+ ${Q1}echo "make: mingw32"
+ ${Q2}${MAKE} ${MINGMAKEARGS} clean all
+
-include ${DEPS}