time_steping collisions was a MASSIVE bottleneak, removed
[physics.git] / src / collisionHandler.h
index 27940c2..d9b54c1 100644 (file)
@@ -29,7 +29,7 @@ namespace collision
     void init();
     void clean();
 
-    void update(setPhys, float);
+    void update(setPhys&);
 }
 
 #endif // COLLISIONHANDLER_H