pBall->applyNudge(cInfo.m_vecPoint + vecCollP - pBall->positionRaw());
}
bool getInfo(const Ball* pb1, const Ball* pb2, CollisionInfo* pcInfo)
{
// a few values to simplify the equations
pBall->applyNudge(cInfo.m_vecPoint + vecCollP - pBall->positionRaw());
}
bool getInfo(const Ball* pb1, const Ball* pb2, CollisionInfo* pcInfo)
{
// a few values to simplify the equations