- float fMaxX = pPoly->maxP.x;
- float fMinX = pPoly->minP.x;
- float fMaxY = pPoly->maxP.y;
- float fMinY = pPoly->minP.y;
+ float fMaxX = pPoly->maxP.m_fX;
+ float fMinX = pPoly->minP.m_fX;
+ float fMaxY = pPoly->maxP.m_fY;
+ float fMinY = pPoly->minP.m_fY;