+void cfg::handleInput()
+{
+ fPaused = input::wasPressed (key::pause) ? !fPaused : fPaused;
+
+ fEndGame = input::wasReleased(key::end);
+
+ fWellFollow = input::isPressed (key::follow);
+ fWellOn = input::wasPressed (key::well);
+ fWellOff = input::wasReleased(key::well);
+}
+