*/
#include "config.h"
+#include "../debug.h"
+
+#include <SDL/SDL.h>
+#include "keys.h"
+
+#include "reader.h"
#include "../input/inputManager.h"
/// ***** Private Method Headers *****
/// ***** Private Variables *****
+bool fPaused = false;
+
+bool fEndGame = false;
+
+bool fWellFollow= false;
+bool fWellOn = false;
+bool fWellOff = false;
+
+bool fShowFPS = true;
+bool fShowUPS = true;
+
/// ***** Initializers/Cleaners *****
void cfg::init()
{
+ key::init();
+ readConfigs();
+
// TODO read in config files
}
void cfg::clean()
/// ***** Public Methods *****
-bool cfg::pause()
+void cfg::handleInput()
{
- return input::wasPressed(SDLK_p);
+ fPaused = input::wasPressed (key::pause) ? !fPaused : fPaused;
+
+ fEndGame = input::wasReleased(key::end);
+
+ fWellFollow = input::isPressed (key::follow);
+ fWellOn = input::wasPressed (key::well);
+ fWellOff = input::wasReleased(key::well);
}
-bool cfg::unPause()
+
+bool cfg::paused()
{
- return input::wasPressed(SDLK_p);
+ return fPaused;
}
bool cfg::endGame()
{
- return input::wasReleased(SDLK_ESCAPE);
+ return fEndGame;
+}
+
+bool cfg::mouseWellFollow()
+{
+ return fWellFollow;
+}
+bool cfg::mouseWellOn()
+{
+ return fWellOn;
+}
+bool cfg::mouseWellOff()
+{
+ return fWellOff;
+}
+
+bool cfg::showFPS()
+{
+ return fShowFPS;
+}
+bool cfg::showUPS()
+{
+ return fShowUPS;
}
/// ***** Private Methods *****