-NEWSRCS := # insure blank
-NEWSRCS += game.cpp
-NEWSRCS += main.cpp
-NEWSRCS += mathw.cpp
-NEWSRCS += ticks.cpp
-NEWSRCS += Vector2.cpp
-NEWSRCS += handleSignal.cpp
+T_DIRNAME := src
-NEWSRCS += entityCreator.cpp
-NEWSRCS += entityManager.cpp
-NEWSRCS += effectManager.cpp
-NEWSRCS += collisionManager.cpp
-NEWSRCS += CollisionInfo.cpp
+################################################################################
-NEWSRCS += debug.cpp
+include ${F_STACKPUSH}
+T_DIRNAME :=
-NEWDIRS := # insure blank
+include ${CURDIR}/${G_FILESMK}
+include $(addsuffix /${G_DIRMK},${NEWDIRS})
-NEWDIRS += Entities/
-NEWDIRS += GameStates/
-NEWDIRS += Effects/
-NEWDIRS += config/
-NEWDIRS += input/
-NEWDIRS += graphics/
-NEWDIRS += locks/
+include ${F_STACKPOP}
-# Post dir setup
-
-CURDIR :=
-
-NEWSRCS := $(addprefix ${CURDIR},${NEWSRCS})
-NEWDIRS := $(addprefix ${CURDIR},${NEWDIRS})
-NEWOBJS := ${NEWSRCS:.cpp=.o}
-NEWDEPS := ${NEWSRCS:.cpp=.d}
-
-# Append to lists
-
-SRCS += ${NEWSRCS}
-DIRS += ${NEWDIRS}
-OBJS += $(addprefix ${OBJSDIR},${NEWOBJS})
-DEPS += $(addprefix ${DEPSDIR},${NEWDEPS})
-
-
-include $(addprefix ${SRCSDIR},$(addsuffix ${DIRMK},${NEWDIRS}))