#include "Effects/Effect.h"
#include "Effects/Gravity.h"
+#include "Effects/GravityWell.h"
#include "Effects/Screen.h"
+#include "Vector2.h"
+#include "input/inputManager.h"
+
/// ***** Private Variables *****
Effect** effects;
int numEffects;
+GravityWell* mouseWell;
+
/// ***** Initializers/Cleaners *****
void effect::init()
{
- numEffects = 2;
+ numEffects = 3;
effects = new Effect*[numEffects]();
- effects[0] = new Gravity();
- effects[1] = new Screen();
+ mouseWell = new GravityWell(input::mousePosition());
+
+ effects[0] = mouseWell;
+ effects[1] = new Gravity();
+ effects[2] = new Screen();
}
void effect::clean()
{
/// ***** Public Methods *****
+void effect::update(float)
+{
+
+}
+void effect::handleInput()
+{
+ mouseWell->setPosition(input::mousePosition());
+}
+
Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
{
Vector2 acc(0,0);