+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "effectManager.h"
+#include <pg/Vector2.h>
+using namespace pg;
+
+#include <set>
+
+#include "Effects/Effect.h"
#include "Effects/Gravity.h"
+#include "Effects/GravityWell.h"
+#include "Effects/Screen.h"
+
+#include "input/inputManager.h"
+#include "config/config.h"
+
+/// ***** Private Variables *****
+
+typedef std::set<Effect*> setEffect;
+setEffect active_Effects;
+
+GravityWell* pMouseWell;
-Gravity* g = new Gravity();
+/// ***** Initializers/Cleaners *****
-Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
+void effect::init()
{
- return g->positionDelta(e, time_step);
+ pMouseWell = new GravityWell(Vector2(0,0));
+
+ active_Effects.insert(new Screen());
+ active_Effects.insert(new Gravity());
}
-Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step)
+void effect::clean()
{
- return g->velocityDelta(e, time_step);
+ for( setEffect::iterator it = active_Effects.begin();
+ it != active_Effects.end();
+ it++ )
+ {
+ // TODO !!!!!!!!!
+ }
}
-Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step)
+
+/// ***** Public Methods *****
+
+void effect::update(float)
{
- return g->forceDelta(e, time_step);
+
+}
+void effect::handleInput()
+{
+ if(cfg::mouseWellFollow())
+ pMouseWell->setPosition(input::mousePosition());
+
+ if(cfg::mouseWellOn())
+ active_Effects.insert(pMouseWell);
+ if(cfg::mouseWellOff())
+ active_Effects.erase(pMouseWell);
+}
+
+Vector2 effect::positionDelta(const PhysicsEntity* ppe, float fTimeStep)
+{
+ Vector2 acc(0,0);
+
+ for( setEffect::iterator it = active_Effects.begin();
+ it != active_Effects.end();
+ it++ )
+ {
+ acc += (*it)->positionDelta(ppe, fTimeStep);
+ }
+
+ return acc;
+}
+Vector2 effect::velocityDelta(const PhysicsEntity* ppe, float fTimeStep)
+{
+ Vector2 acc(0,0);
+
+ for( setEffect::iterator it = active_Effects.begin();
+ it != active_Effects.end();
+ it++ )
+ {
+ acc += (*it)->velocityDelta(ppe, fTimeStep);
+ }
+
+ return acc;
+}
+Vector2 effect::forceDelta(const PhysicsEntity* ppe, float fTimeStep)
+{
+ Vector2 acc(0,0);
+
+ for( setEffect::iterator it = active_Effects.begin();
+ it != active_Effects.end();
+ it++ )
+ {
+ acc += (*it)->forceDelta(ppe, fTimeStep);
+ }
+
+ return acc;
}