#include "Effects/Effect.h"
#include "Effects/Gravity.h"
+#include "Effects/GravityWell.h"
#include "Effects/Screen.h"
+#include "Vector2.h"
+
/// ***** Private Variables *****
Effect** effects;
void effect::init()
{
- numEffects = 2;
+ numEffects = 3;
effects = new Effect*[numEffects]();
effects[0] = new Gravity();
- effects[1] = new Screen();
+ effects[1] = new GravityWell(Vector2(400,400));
+ effects[2] = new Screen();
}
void effect::clean()
{