+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "effectManager.h"
+#include <set>
+
#include "Effects/Effect.h"
#include "Effects/Gravity.h"
+#include "Effects/GravityWell.h"
#include "Effects/Screen.h"
+#include "Vector2.h"
+#include "input/inputManager.h"
+#include "config/config.h"
+
/// ***** Private Variables *****
-Effect** effects;
-int numEffects;
-/// ***** Public Methods *****
+typedef std::set<Effect*> setEffect;
+setEffect active_Effects;
+
+GravityWell* mouseWell;
+
+/// ***** Initializers/Cleaners *****
void effect::init()
{
- numEffects = 2;
- effects = new Effect*[numEffects]();
+ mouseWell = new GravityWell(input::mousePosition());
- effects[0] = new Gravity();
- effects[1] = new Screen();
+ active_Effects.insert(new Screen());
+ active_Effects.insert(new Gravity());
+ active_Effects.insert(mouseWell);
}
void effect::clean()
{
- for(int i=0; i < numEffects; i++)
+ for( setEffect::iterator it = active_Effects.begin();
+ it != active_Effects.end();
+ it++ )
{
- delete effects[i];
+ // TODO !!!!!!!!!
}
+}
+
+/// ***** Public Methods *****
+
+void effect::update(float)
+{
+
+}
+void effect::handleInput()
+{
+ if(cfg::mouseWellFollow())
+ mouseWell->setPosition(input::mousePosition());
- delete effects;
+ if(cfg::mouseWellOn())
+ active_Effects.insert(mouseWell);
+ if(cfg::mouseWellOff())
+ active_Effects.erase(mouseWell);
}
Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
{
Vector2 acc(0,0);
- for(int i=0; i < numEffects; i++)
+ for( setEffect::iterator it = active_Effects.begin();
+ it != active_Effects.end();
+ it++ )
{
- acc += effects[i]->positionDelta(e, time_step);
+ acc += (*it)->positionDelta(e, time_step);
}
return acc;
{
Vector2 acc(0,0);
- for(int i=0; i < numEffects; i++)
+ for( setEffect::iterator it = active_Effects.begin();
+ it != active_Effects.end();
+ it++ )
{
- acc += effects[i]->velocityDelta(e, time_step);
+ acc += (*it)->velocityDelta(e, time_step);
}
return acc;
{
Vector2 acc(0,0);
- for(int i=0; i < numEffects; i++)
+ for( setEffect::iterator it = active_Effects.begin();
+ it != active_Effects.end();
+ it++ )
{
- acc += effects[i]->forceDelta(e, time_step);
+ acc += (*it)->forceDelta(e, time_step);
}
return acc;