#ifndef EFFECTMANAGER_H
#define EFFECTMANAGER_H
-#include "Vector2.h"
+#include <pg/Vector2.h>
+
#include "Entities/PhysicsEntity.h"
/// ***** Header Methods *****
void init();
void clean();
+ void update(float);
+ void handleInput();
+
Vector2 positionDelta(const PhysicsEntity*, float);
Vector2 velocityDelta(const PhysicsEntity*, float);
Vector2 forceDelta(const PhysicsEntity*, float);