s_startPolys.init();
pBall = addBall(Vector2(50, 50), 20, cWhite, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(150, 50), 20, cGrey, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(50, 100), 20, cRed, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(100, 100), 20, cGreen, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(150, 100), 20, cBlue, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(50, 150), 20, cYellow, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(100, 150), 20, cMagenta, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(150, 150), 20, cCyan, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
for( int i = 0; i < 50; i++)