#include "entityCreator.h"
+#include <queue>
+
+#include "entityManager.h"
+#include "Entities/Ball.h"
+#include "graphics/colors.h"
+
+/// ***** Private Method Headers *****
+typedef std::queue<Ball*> queBall;
+queBall Balls;
+
+/// ***** Private Variables *****
+
+/// ***** Public Methods *****
void creator::init()
{
+ Ball* ball;
+
+ ball = new Ball(Vector2(50, 50), 20, cWhite);
+
+ ball->applyImpulse(Vector2(0.25,0.05)),
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(100, 50), 20, cBlack);
+
+ ball->applyImpulse(Vector2(-0.15,-0.05)),
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(150, 50), 20, cGrey);
+
+ ball->applyImpulse(Vector2(0.25,0.15)),
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(50, 100), 20, cRed);
+ ball->applyImpulse(Vector2(0.35,-0.15)),
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(100, 100), 20, cGreen);
+
+ ball->applyImpulse(Vector2(-0.15,0.05)),
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(150, 100), 20, cBlue);
+
+ ball->applyImpulse(Vector2(0.25,0.15)),
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(50, 150), 20, cYellow);
+
+ ball->applyImpulse(Vector2(0.25,-0.05)),
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(100, 150), 20, cMagenta);
+
+ ball->applyImpulse(Vector2(-0.15,-0.05)),
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(150, 150), 20, cCyan);
+
+ ball->applyImpulse(Vector2(-0.15,0.05)),
+ Balls.push(ball);
+ manager::add(ball);
}
void creator::clean()
{
-
+ removeAllBalls();
}
void creator::addBall()
}
void creator::removeAllBalls()
{
+ while(! Balls.empty() )
+ {
+ Ball* ball = Balls.front();
+ Balls.pop();
+ manager::remove(ball);
+ delete ball;
+ }
}