addBall(Vector2(200+i*2, 200+i*2), 10, cCyan);
}
+ // HACK
// add a polygon into the mix (currently not cleaned up)
vector<Vector2> points;
- points.push_back(Vector2(50,50));
- points.push_back(Vector2(50,100));
- points.push_back(Vector2(100,50));
+ points.push_back(Vector2(500,500));
+ points.push_back(Vector2(300,500));
+ points.push_back(Vector2(500,300));
manager::add(new Polygon(points));
}