added suport for ballxpolygon collision ... VERY hacky
[physics.git] / src / entityCreator.cpp
index 1b4b6f7..104158c 100644 (file)
@@ -80,11 +80,12 @@ void creator::init()
         addBall(Vector2(200+i*2, 200+i*2), 10, cCyan);
     }
 
+    // HACK
     // add a polygon into the mix (currently not cleaned up)
     vector<Vector2> points;
-    points.push_back(Vector2(50,50));
-    points.push_back(Vector2(50,100));
-    points.push_back(Vector2(100,50));
+    points.push_back(Vector2(500,500));
+    points.push_back(Vector2(300,500));
+    points.push_back(Vector2(500,300));
 
     manager::add(new Polygon(points));
 }