#include "input/inputManager.h"
#include "Entities/Ball.h"
+#include "Entities/Polygon.h"
#include "graphics/colors.h"
{
addBall(Vector2(200+i*2, 200+i*2), 10, cCyan);
}
+
+ // add a polygon into the mix (currently not cleaned up)
+ vector<Vector2> points;
+ points.push_back(Vector2(50,50));
+ points.push_back(Vector2(50,100));
+ points.push_back(Vector2(100,50));
+
+ manager::add(new Polygon(points));
}
void creator::clean()
{