/// ***** Private Variables *****
-//static bear::Queue<int> s_test;
-
typedef bear::Queue<Ball*> queBall;
typedef bear::Queue<Polygon*> quePoly;
s_startPolys.init();
pBall = addBall(Vector2(50, 50), 20, cWhite, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(150, 50), 20, cGrey, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(50, 100), 20, cRed, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(100, 100), 20, cGreen, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(150, 100), 20, cBlue, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(50, 150), 20, cYellow, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(100, 150), 20, cMagenta, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
pBall = addBall(Vector2(150, 150), 20, cCyan, s_startBalls);
- pBall->mass = fStartMass;
+ pBall->m_mass = fStartMass;
for( int i = 0; i < 50; i++)
points.push_back(Vector2(500,300));
addPoly(points, cRed, s_startPolys);
+
+
+ s_startPolys.trim();
+ s_startBalls.trim();
}
void creator::clean()
{