+Ball* addBall(const Vector2& vecPos,
+ float fRadius,
+ const float* color,
+ queBall& que)
+{
+ Ball* pBall = new Ball(vecPos, fRadius, color);
+
+ que.push(pBall);
+ manager::add(pBall);
+
+ return pBall;
+}
+Polygon* addPoly(const vector<Vector2>& vecPoints,
+ const float* color,
+ quePoly& que)