+ Ball* ball;
+
+ // needs to be first for the overlap
+ ball = new Ball(Vector2(50, 50), 20, cWhite);
+
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(100, 50), 20, cBlack);
+
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(150, 50), 20, cGrey);
+
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(50, 100), 20, cRed);
+
+ Balls.push(ball);
+ manager::add(ball);
+
+ ball = new Ball(Vector2(100, 100), 20, cGreen);