#ifndef ENTITYCREATOR_H
#define ENTITYCREATOR_H
+#include <bear/Vector2.h>
+using namespace bear;
/// ***** Header Methods *****
namespace creator
void init();
void clean();
- void addBall();
+ void addBall(const Vector2& pos, float radius, const float* color);
void removeBall();
void removeAllBalls();
+
+ void handleInput();
}
#endif // ENTITYCREATOR_H